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Paper Details:
Downloads:
3175
Serial Number:
P1121711553
Title:
Face Tracking using Microsoft Xbox One Kinect and Mimicking Robotic Neck
Authors:
Jimdelle C. Kintanar and Russel Roman L. Mallari and Jasmin D. Maullon and Ma. Camille H. Ragual and Julius M. Redilla and Roselito E. Tolentino
Abstract:
This study aims to control a robotic neck with five degree of freedom using the face tracking feature of Microsoft Kinect Xbox One for different users. Past studies involved the use of wearable devices as a controller limited to only one person. On those studies, it is observed that the capability of the user to move on a certain angle is affected by using such wearables. To resolve the problem, the authors used the Microsoft Kinect Xbox One as a controller. This study implements the Quaternion concept used in the face tracking algorithm of Microsoft Kinect. Upon collecting the parameters, conversion to Euler angles are executed for ease of controlling the prototype. The acquired data are then evaluated using the z-test method. The authors used the functionality of the LabVIEW to graph and extract the data used in statistics. The authors conclude that 1) the proposed system is effective in acquiring the necessary neck angle for controlling the robotic neck and 2) the actual neck angle is close to the robotic neck angle.
Keywords:
Face tracking, Microsoft Kinect, Mimicking, Robotic neck, Five degree of freedom, Different users
Journal/Conference:
International Journal of Artificial Intelligence and Machine Learning
Volume:
17
Issue:
1
Submission Date:
3/16/2017 12:00:00 AM
Review Date:
4/23/2017 12:00:00 AM
Publishing Date:
5/6/2017 12:00:00 AM
Article Downloads:
3175
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